Auris Terre is a Massive Multiplayer Online Roleplaying Game in a futuristic environment. You'll be able to choose from ten different educations and four different breeds. Enter your new world!
For more information about Auris Terre, please visit the Game Info page.
We got a new section on our website; Art. You can find all the art related media there. Currently there's only concept art. Unfortunatly our two modellers have left us due to some complication in the private atmosphere.
On the other hand we have got some new project members:
Also someone that has been doing some great work in the design section (Big thanks Erliko!).
Our forums are back up again, so enjoy!
/ styxThe development team has been doing research for a new engine rather then the Crystal Space engine, and we've succeeded. The new engine Auris Terre be using is the Ogre3D engine and we'll be using OpenAL for the sound side of the game.
At the moment we're entirely restructering the game and the 'game engine'. Most of the code we had is kinda useless as the structure of the game-client will be entirely different.
We'll be usind ODE (Open Dynamics Engine) as physic engine. We're not sure on how to implement ODE into the game. This part will be revisited soon after we finish other aspects of the game. We'll also include a script engine which is probably going to be AngelScript or LUA.
We hope we'll finish the new documents soon this week and get some code up (some of the engine have already been done), this will probably be around upcomming weekend.
We're still looking for coders, 3D and 2D artist. So if you got some spare time and are interested in Auris Terre, why not help out!? :)
/ styxThe brand spanking new Auris Terre forums are now avalible for you to put your thoughts and opinions to us, enjoy!
[Update: 21/10/04] Pretty much as soon as the forums went up they came down, along with the server. But don't worry, a new forum will be put back up in due time.
/ zeano